diff --git a/src/network/network_type.h b/src/network/network_type.h --- a/src/network/network_type.h +++ b/src/network/network_type.h @@ -72,11 +72,13 @@ struct NetworkCompanyState { struct NetworkClientInfo; +/** The type of password we're asking for. */ enum NetworkPasswordType { - NETWORK_GAME_PASSWORD, - NETWORK_COMPANY_PASSWORD, + NETWORK_GAME_PASSWORD, ///< The password of the game. + NETWORK_COMPANY_PASSWORD, ///< The password of the company. }; +/** Destination of our chat messages. */ enum DestType { DESTTYPE_BROADCAST, ///< Send message/notice to all clients (All) DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team) @@ -98,6 +100,7 @@ enum NetworkAction { NETWORK_ACTION_COMPANY_NEW, }; +/** The error codes we send around in the protocols. */ enum NetworkErrorCode { NETWORK_ERROR_GENERAL, // Try to use this one like never