File diff r18006:071d51c996ad → r18007:5ef6f0cf0861
src/newgrf.cpp
Show inline comments
 
@@ -8073,13 +8073,20 @@ static void DecodeSpecialSprite(byte *bu
 
		grfmsg(1, "DecodeSpecialSprite: Tried to read past end of pseudo-sprite data");
 
		DisableGrf(STR_NEWGRF_ERROR_READ_BOUNDS);
 
	}
 
}
 

	
 

	
 
void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage)
 
/**
 
 * Load a particular NewGRF.
 
 * @param config     The configuration of the to be loaded NewGRF.
 
 * @param file_index The Fio index of the first NewGRF to load.
 
 * @param stage      The loading stage of the NewGRF.
 
 * @param subdir     The sub directory to find the NewGRF in.
 
 */
 
void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage, Subdirectory subdir)
 
{
 
	const char *filename = config->filename;
 
	uint16 num;
 

	
 
	/* A .grf file is activated only if it was active when the game was
 
	 * started.  If a game is loaded, only its active .grfs will be
 
@@ -8102,13 +8109,13 @@ void LoadNewGRFFile(GRFConfig *config, u
 
		DEBUG(grf, 0, "'%s' is not loaded as the maximum number of GRFs has been reached", filename);
 
		config->status = GCS_DISABLED;
 
		config->error  = new GRFError(STR_NEWGRF_ERROR_MSG_FATAL, STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED);
 
		return;
 
	}
 

	
 
	FioOpenFile(file_index, filename, NEWGRF_DIR);
 
	FioOpenFile(file_index, filename, subdir);
 
	_cur.file_index = file_index; // XXX
 
	_palette_remap_grf[_cur.file_index] = (config->palette & GRFP_USE_MASK);
 

	
 
	_cur.grfconfig = config;
 

	
 
	DEBUG(grf, 2, "LoadNewGRFFile: Reading NewGRF-file '%s'", filename);
 
@@ -8401,12 +8408,17 @@ static void AfterLoadGRFs()
 

	
 
	/* Deallocate temporary loading data */
 
	free(_gted);
 
	_grm_sprites.clear();
 
}
 

	
 
/**
 
 * Load all the NewGRFs.
 
 * @param load_index The offset for the first sprite to add.
 
 * @param file_index The Fio index of the first NewGRF to load.
 
 */
 
void LoadNewGRF(uint load_index, uint file_index)
 
{
 
	/* In case of networking we need to "sync" the start values
 
	 * so all NewGRFs are loaded equally. For this we use the
 
	 * start date of the game and we set the counters, etc. to
 
	 * 0 so they're the same too. */
 
@@ -8455,20 +8467,21 @@ void LoadNewGRF(uint load_index, uint fi
 

	
 
		_cur.stage = stage;
 
		for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
 
			if (c->status == GCS_DISABLED || c->status == GCS_NOT_FOUND) continue;
 
			if (stage > GLS_INIT && HasBit(c->flags, GCF_INIT_ONLY)) continue;
 

	
 
			if (!FioCheckFileExists(c->filename)) {
 
			Subdirectory subdir = slot == file_index ? BASESET_DIR : NEWGRF_DIR;
 
			if (!FioCheckFileExists(c->filename, subdir)) {
 
				DEBUG(grf, 0, "NewGRF file is missing '%s'; disabling", c->filename);
 
				c->status = GCS_NOT_FOUND;
 
				continue;
 
			}
 

	
 
			if (stage == GLS_LABELSCAN) InitNewGRFFile(c);
 
			LoadNewGRFFile(c, slot++, stage);
 
			LoadNewGRFFile(c, slot++, stage, subdir);
 
			if (stage == GLS_RESERVE) {
 
				SetBit(c->flags, GCF_RESERVED);
 
			} else if (stage == GLS_ACTIVATION) {
 
				ClrBit(c->flags, GCF_RESERVED);
 
				assert(GetFileByGRFID(c->ident.grfid) == _cur.grffile);
 
				ClearTemporaryNewGRFData(_cur.grffile);