File diff r25078:95767d321ffb → r25079:09d645764ffe
src/newgrf.cpp
Show inline comments
 
@@ -2736,19 +2736,19 @@ static ChangeInfoResult GlobalVarChangeI
 
					byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS];
 

	
 
					for (uint i = 0; i < SNOW_LINE_MONTHS; i++) {
 
						for (uint j = 0; j < SNOW_LINE_DAYS; j++) {
 
							table[i][j] = buf->ReadByte();
 
							if (_cur.grffile->grf_version >= 8) {
 
								if (table[i][j] != 0xFF) table[i][j] = table[i][j] * (1 + _settings_game.construction.max_heightlevel) / 256;
 
								if (table[i][j] != 0xFF) table[i][j] = table[i][j] * (1 + _settings_game.construction.map_height_limit) / 256;
 
							} else {
 
								if (table[i][j] >= 128) {
 
									/* no snow */
 
									table[i][j] = 0xFF;
 
								} else {
 
									table[i][j] = table[i][j] * (1 + _settings_game.construction.max_heightlevel) / 128;
 
									table[i][j] = table[i][j] * (1 + _settings_game.construction.map_height_limit) / 128;
 
								}
 
							}
 
						}
 
					}
 
					SetSnowLine(table);
 
				}
 
@@ -6333,13 +6333,13 @@ bool GetGlobalVariable(byte param, uint3
 
			return true;
 

	
 
		/* case 0x1F: // locale dependent settings not implemented to avoid desync */
 

	
 
		case 0x20: { // snow line height
 
			byte snowline = GetSnowLine();
 
			if (_settings_game.game_creation.landscape == LT_ARCTIC && snowline <= _settings_game.construction.max_heightlevel) {
 
			if (_settings_game.game_creation.landscape == LT_ARCTIC && snowline <= _settings_game.construction.map_height_limit) {
 
				*value = Clamp(snowline * (grffile->grf_version >= 8 ? 1 : TILE_HEIGHT), 0, 0xFE);
 
			} else {
 
				/* No snow */
 
				*value = 0xFF;
 
			}
 
			return true;
 
@@ -7008,13 +7008,13 @@ static uint32 GetPatchVariable(uint8 par
 
			return (map_bits << 24) | (std::min(log_X, log_Y) << 20) | (max_edge << 16) |
 
				(log_X << 12) | (log_Y << 8) | (log_X + log_Y);
 
		}
 

	
 
		/* The maximum height of the map. */
 
		case 0x14:
 
			return _settings_game.construction.max_heightlevel;
 
			return _settings_game.construction.map_height_limit;
 

	
 
		/* Extra foundations base sprite */
 
		case 0x15:
 
			return SPR_SLOPES_BASE;
 

	
 
		/* Shore base sprite */