@@ -5694,35 +5694,6 @@ static void SkipAct5(ByteReader *buf)
}
/**
* Check whether we are (obviously) missing some of the extra
* (Action 0x05) sprites that we like to use.
* When missing sprites are found a warning will be shown.
*/
void CheckForMissingSprites()
{
/* Don't break out quickly, but allow to check the other
* sprites as well, so we can give the best information. */
bool missing = false;
for (uint8 i = 0; i < lengthof(_action5_types); i++) {
const Action5Type *type = &_action5_types[i];
if (type->block_type == A5BLOCK_INVALID) continue;
for (uint j = 0; j < type->max_sprites; j++) {
if (!SpriteExists(type->sprite_base + j)) {
DEBUG(grf, 0, "%s sprites are missing", type->name);
missing = true;
/* No need to log more of the same. */
break;
if (missing) {
ShowErrorMessage(IsReleasedVersion() ? STR_NEWGRF_ERROR_MISSING_SPRITES : STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE, INVALID_STRING_ID, WL_CRITICAL);
* Reads a variable common to VarAction2 and Action7/9/D.
*
* Returns VarAction2 variable 'param' resp. Action7/9/D variable '0x80 + param'.