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@@ -36,33 +36,33 @@ struct AirportScopeResolver : public Sco
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*/
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AirportScopeResolver(ResolverObject &ro, TileIndex tile, Station *st, byte airport_id, byte layout)
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: ScopeResolver(ro), st(st), airport_id(airport_id), layout(layout), tile(tile)
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{
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}
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/* virtual */ uint32 GetRandomBits() const;
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/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
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/* virtual */ void StorePSA(uint pos, int32 value);
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uint32 GetRandomBits() const override;
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uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override;
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void StorePSA(uint pos, int32 value) override;
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};
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/** Resolver object for airports. */
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struct AirportResolverObject : public ResolverObject {
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AirportScopeResolver airport_scope;
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AirportResolverObject(TileIndex tile, Station *st, byte airport_id, byte layout,
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CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
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/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
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ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override
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{
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switch (scope) {
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case VSG_SCOPE_SELF: return &this->airport_scope;
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default: return ResolverObject::GetScope(scope, relative);
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}
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}
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/* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
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const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override;
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};
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/**
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* Reset airport classes to their default state.
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* This includes initialising the defaults classes with an empty
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* entry, for standard airports.
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