@@ -57,8 +57,6 @@ struct AirportResolverObject : public Re
}
const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override;
GrfSpecFeature GetFeature() const override;
uint32 GetDebugID() const override;
};
@@ -219,16 +217,6 @@ void AirportOverrideManager::SetEntitySp
return this->st->GetNewGRFVariable(this->ro, variable, parameter, available);
/* virtual */ const SpriteGroup *AirportResolverObject::ResolveReal(const RealSpriteGroup *group) const
{
/* Airport action 2s should always have only 1 "loaded" state, but some
* times things don't follow the spec... */
if (!group->loaded.empty()) return group->loaded[0];
if (!group->loading.empty()) return group->loading[0];
return nullptr;
GrfSpecFeature AirportResolverObject::GetFeature() const
return GSF_AIRPORTS;