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@@ -64,13 +64,13 @@ enum CallbackID {
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/* Called (if appropriate bit in callback mask is set) to determine the
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* colour of a town building. */
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CBID_BUILDING_COLOUR = 0x1E,
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/* Called (if appropriate bit in callback mask is set) to decide how much
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* cargo a town building can accept. */
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CBID_HOUSE_CARGO_ACCEPTANCE = 0x1F, // not yet implemented
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CBID_HOUSE_CARGO_ACCEPTANCE = 0x1F,
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/* Called (if appropriate bit in callback mask is set) to indicate
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* how long the current animation frame should last. */
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CBID_HOUSE_ANIMATION_SPEED = 0x20,
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/* Called (if appropriate bit in callback mask is set) periodically to
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@@ -101,13 +101,13 @@ enum CallbackID {
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/* Called on production changes, so it can be adjusted */
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CBID_INDUSTRY_PRODUCTION_CHANGE = 0x29, // not yet implemented
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/* Called (if appropriate bit in callback mask is set) to determine which
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* cargoes a town building should accept. */
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CBID_HOUSE_ACCEPT_CARGO = 0x2A, // not yet implemented
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CBID_HOUSE_ACCEPT_CARGO = 0x2A,
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/* Called to query the cargo acceptance of the industry tile */
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CBID_INDTILE_ACCEPT_CARGO = 0x2B, // not yet implemented
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/* Called to determine which cargoes an industry should accept. */
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CBID_INDUSTRY_ACCEPT_CARGO = 0x2C, // not yet implemented
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@@ -147,13 +147,13 @@ enum CallbackID {
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CBID_INDUSTRY_FUND_MORE_TEXT = 0x38, // not yet implemented
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/* Called to calculate the income of delivered cargo */
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CBID_CARGO_PROFIT_CALC = 0x39,
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/* Called to determine more text in the industry window */
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CBID_INDUSTRY_WINDOW_MORE_TEXT = 0x3A, // not yet implemented
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CBID_INDUSTRY_WINDOW_MORE_TEXT = 0x3A,
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/* Called to determine industry special effects */
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CBID_INDUSTRY_SPECIAL_EFFECT = 0x3B, // not yet implemented
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/* Called to determine if industry can alter the ground below industry tile */
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CBID_INDUSTRY_AUTOSLOPE = 0x3C, // not yet implemented
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