diff --git a/src/newgrf_canal.cpp b/src/newgrf_canal.cpp --- a/src/newgrf_canal.cpp +++ b/src/newgrf_canal.cpp @@ -23,7 +23,7 @@ WaterFeature _water_feature[CF_END]; struct CanalScopeResolver : public ScopeResolver { TileIndex tile; ///< Tile containing the canal. - CanalScopeResolver(ResolverObject *ro, TileIndex tile); + CanalScopeResolver(ResolverObject &ro, TileIndex tile); /* virtual */ uint32 GetRandomBits() const; /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; @@ -108,7 +108,7 @@ struct CanalResolverObject : public Reso return group->loaded[0]; } -CanalScopeResolver::CanalScopeResolver(ResolverObject *ro, TileIndex tile) : ScopeResolver(ro) +CanalScopeResolver::CanalScopeResolver(ResolverObject &ro, TileIndex tile) : ScopeResolver(ro) { this->tile = tile; } @@ -123,7 +123,7 @@ CanalScopeResolver::CanalScopeResolver(R */ CanalResolverObject::CanalResolverObject(const GRFFile *grffile, TileIndex tile, CallbackID callback, uint32 callback_param1, uint32 callback_param2) - : ResolverObject(grffile, callback, callback_param1, callback_param2), canal_scope(this, tile) + : ResolverObject(grffile, callback, callback_param1, callback_param2), canal_scope(*this, tile) { } @@ -136,7 +136,7 @@ CanalResolverObject::CanalResolverObject SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile) { CanalResolverObject object(_water_feature[feature].grffile, tile); - const SpriteGroup *group = SpriteGroup::Resolve(_water_feature[feature].group, &object); + const SpriteGroup *group = SpriteGroup::Resolve(_water_feature[feature].group, object); if (group == NULL) return 0; return group->GetResult(); @@ -154,7 +154,7 @@ SpriteID GetCanalSprite(CanalFeature fea static uint16 GetCanalCallback(CallbackID callback, uint32 param1, uint32 param2, CanalFeature feature, TileIndex tile) { CanalResolverObject object(_water_feature[feature].grffile, tile, callback, param1, param2); - const SpriteGroup *group = SpriteGroup::Resolve(_water_feature[feature].group, &object); + const SpriteGroup *group = SpriteGroup::Resolve(_water_feature[feature].group, object); if (group == NULL) return CALLBACK_FAILED; return group->GetCallbackResult();