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/* $Id$ */
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/** @file newgrf_cargo.cpp Implementation of NewGRF cargoes. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "cargotype.h"
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#include "newgrf.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_spritegroup.h"
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#include "newgrf_cargo.h"
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static uint32 CargoGetRandomBits(const ResolverObject *object)
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{
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return 0;
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}
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static uint32 CargoGetTriggers(const ResolverObject *object)
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{
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return 0;
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}
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static void CargoSetTriggers(const ResolverObject *object, int triggers)
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{
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return;
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}
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static uint32 CargoGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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DEBUG(grf, 1, "Unhandled cargo property 0x%X", variable);
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*available = false;
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return 0;
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}
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static const SpriteGroup *CargoResolveReal(const ResolverObject *object, const SpriteGroup *group)
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{
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/* Cargo action 2s should always have only 1 "loaded" state, but some
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* times things don't follow the spec... */
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if (group->g.real.num_loaded > 0) return group->g.real.loaded[0];
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if (group->g.real.num_loading > 0) return group->g.real.loading[0];
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return NULL;
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}
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