@@ -291,13 +291,14 @@ void IndustryTileOverrideManager::SetEnt
/**
* Function used by houses (and soon industries) to get information
* on type of "terrain" the tile it is queries sits on.
* @param tile TileIndex of the tile been queried
* @param upper_halftile If true, query upper halftile in case of rail tiles.
* @return value corresponding to the grf expected format:
* Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline */
* Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
*/
uint32 GetTerrainType(TileIndex tile, bool upper_halftile)
{
switch (_settings_game.game_creation.landscape) {
case LT_TROPIC: return GetTropicZone(tile);
case LT_ARCTIC: {
bool has_snow;