@@ -167,13 +167,13 @@ struct NewGRFSpriteLayout : ZeroedMemory
DrawTileSeqStruct *front = result_seq.data();
*ground = front->image;
return front + 1;
}
private:
static SmallVector<DrawTileSeqStruct, 8> result_seq; ///< Temporary storage when preprocessing spritelayouts.
static std::vector<DrawTileSeqStruct> result_seq; ///< Temporary storage when preprocessing spritelayouts.
};
/**
* Maps an entity id stored on the map to a GRF file.
* Entities are objects used ingame (houses, industries, industry tiles) for
* which we need to correlate the ids from the grf files with the ones in the