diff --git a/src/newgrf_config.cpp b/src/newgrf_config.cpp --- a/src/newgrf_config.cpp +++ b/src/newgrf_config.cpp @@ -276,6 +276,7 @@ void ResetGRFConfig(bool defaults) /** Check if all GRFs in the GRF config from a savegame can be loaded. + * @param grfconfig GrfConfig to check * @return will return any of the following 3 values:
* */ -GRFListCompatibility IsGoodGRFConfigList() +GRFListCompatibility IsGoodGRFConfigList(GRFConfig *grfconfig) { GRFListCompatibility res = GLC_ALL_GOOD; - for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) { + for (GRFConfig *c = grfconfig; c != NULL; c = c->next) { const GRFConfig *f = FindGRFConfig(c->ident.grfid, c->ident.md5sum); if (f == NULL) { char buf[256]; @@ -302,7 +303,6 @@ GRFListCompatibility IsGoodGRFConfigList /* Non-found has precedence over compatibility load */ if (res != GLC_NOT_FOUND) res = GLC_COMPATIBLE; - GamelogGRFCompatible(&f->ident); goto compatible_grf; } @@ -310,8 +310,6 @@ GRFListCompatibility IsGoodGRFConfigList md5sumToString(buf, lastof(buf), c->ident.md5sum); DEBUG(grf, 0, "NewGRF %08X (%s) not found; checksum %s", BSWAP32(c->ident.grfid), c->filename, buf); - GamelogGRFRemove(c->ident.grfid); - c->status = GCS_NOT_FOUND; res = GLC_NOT_FOUND; } else {