diff --git a/src/newgrf_config.cpp b/src/newgrf_config.cpp
--- a/src/newgrf_config.cpp
+++ b/src/newgrf_config.cpp
@@ -276,6 +276,7 @@ void ResetGRFConfig(bool defaults)
/** Check if all GRFs in the GRF config from a savegame can be loaded.
+ * @param grfconfig GrfConfig to check
* @return will return any of the following 3 values:
*
* - GLC_ALL_GOOD: No problems occured, all GRF files were found and loaded
@@ -283,11 +284,11 @@ void ResetGRFConfig(bool defaults)
* compatible GRF with the same grfid was found and used instead
*
- GLC_NOT_FOUND: For one or more GRF's no match was found at all
*
*/
-GRFListCompatibility IsGoodGRFConfigList()
+GRFListCompatibility IsGoodGRFConfigList(GRFConfig *grfconfig)
{
GRFListCompatibility res = GLC_ALL_GOOD;
- for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
+ for (GRFConfig *c = grfconfig; c != NULL; c = c->next) {
const GRFConfig *f = FindGRFConfig(c->ident.grfid, c->ident.md5sum);
if (f == NULL) {
char buf[256];
@@ -302,7 +303,6 @@ GRFListCompatibility IsGoodGRFConfigList
/* Non-found has precedence over compatibility load */
if (res != GLC_NOT_FOUND) res = GLC_COMPATIBLE;
- GamelogGRFCompatible(&f->ident);
goto compatible_grf;
}
@@ -310,8 +310,6 @@ GRFListCompatibility IsGoodGRFConfigList
md5sumToString(buf, lastof(buf), c->ident.md5sum);
DEBUG(grf, 0, "NewGRF %08X (%s) not found; checksum %s", BSWAP32(c->ident.grfid), c->filename, buf);
- GamelogGRFRemove(c->ident.grfid);
-
c->status = GCS_NOT_FOUND;
res = GLC_NOT_FOUND;
} else {