@@ -895,7 +895,7 @@ struct SpriteAlignerWindow : Window {
int step_size = nwid->resize_y;
SmallVector<SpriteID, 256> &list = _newgrf_debug_sprite_picker.sprites;
int max = min<int>(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), list.Length());
int max = min<int>(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), list.size());
int y = r.top + WD_FRAMERECT_TOP;
for (int i = this->vscroll->GetPosition(); i < max; i++) {
@@ -940,7 +940,7 @@ struct SpriteAlignerWindow : Window {
uint i = this->vscroll->GetPosition() + (pt.y - nwid->pos_y) / step_size;
if (i < _newgrf_debug_sprite_picker.sprites.Length()) {
if (i < _newgrf_debug_sprite_picker.sprites.size()) {
SpriteID spr = _newgrf_debug_sprite_picker.sprites[i];
if (GetSpriteType(spr) == ST_NORMAL) this->current_sprite = spr;
}
@@ -1015,7 +1015,7 @@ struct SpriteAlignerWindow : Window {
if (data == 1) {
/* Sprite picker finished */
this->RaiseWidget(WID_SA_PICKER);
this->vscroll->SetCount(_newgrf_debug_sprite_picker.sprites.Length());
this->vscroll->SetCount(_newgrf_debug_sprite_picker.sprites.size());