diff --git a/src/newgrf_debug_gui.cpp b/src/newgrf_debug_gui.cpp --- a/src/newgrf_debug_gui.cpp +++ b/src/newgrf_debug_gui.cpp @@ -841,12 +841,12 @@ struct SpriteAlignerWindow : Window { this->SetWidgetLoweredState(WID_SA_CROSSHAIR, SpriteAlignerWindow::crosshair); /* Oh yes, we assume there is at least one normal sprite! */ - while (GetSpriteType(this->current_sprite) != ST_NORMAL) this->current_sprite++; + while (GetSpriteType(this->current_sprite) != SpriteType::Normal) this->current_sprite++; } void SetStringParameters(int widget) const override { - const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL); + const Sprite *spr = GetSprite(this->current_sprite, SpriteType::Normal); switch (widget) { case WID_SA_CAPTION: SetDParam(0, this->current_sprite); @@ -901,7 +901,7 @@ struct SpriteAlignerWindow : Window { switch (widget) { case WID_SA_SPRITE: { /* Center the sprite ourselves */ - const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL); + const Sprite *spr = GetSprite(this->current_sprite, SpriteType::Normal); Rect ir = r.Shrink(WidgetDimensions::scaled.bevel); int x; int y; @@ -949,7 +949,7 @@ struct SpriteAlignerWindow : Window { case WID_SA_PREVIOUS: do { this->current_sprite = (this->current_sprite == 0 ? GetMaxSpriteID() : this->current_sprite) - 1; - } while (GetSpriteType(this->current_sprite) != ST_NORMAL); + } while (GetSpriteType(this->current_sprite) != SpriteType::Normal); this->SetDirty(); break; @@ -960,7 +960,7 @@ struct SpriteAlignerWindow : Window { case WID_SA_NEXT: do { this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID(); - } while (GetSpriteType(this->current_sprite) != ST_NORMAL); + } while (GetSpriteType(this->current_sprite) != SpriteType::Normal); this->SetDirty(); break; @@ -977,7 +977,7 @@ struct SpriteAlignerWindow : Window { uint i = this->vscroll->GetPosition() + (pt.y - nwid->pos_y) / step_size; if (i < _newgrf_debug_sprite_picker.sprites.size()) { SpriteID spr = _newgrf_debug_sprite_picker.sprites[i]; - if (GetSpriteType(spr) == ST_NORMAL) this->current_sprite = spr; + if (GetSpriteType(spr) == SpriteType::Normal) this->current_sprite = spr; } this->SetDirty(); break; @@ -1000,7 +1000,7 @@ struct SpriteAlignerWindow : Window { * used by someone and the sprite cache isn't big enough for that * particular NewGRF developer. */ - Sprite *spr = const_cast(GetSprite(this->current_sprite, ST_NORMAL)); + Sprite *spr = const_cast(GetSprite(this->current_sprite, SpriteType::Normal)); /* Remember the original offsets of the current sprite, if not already in mapping. */ if (!(this->offs_start_map.Contains(this->current_sprite))) { @@ -1045,7 +1045,7 @@ struct SpriteAlignerWindow : Window { this->current_sprite = atoi(str); if (this->current_sprite >= GetMaxSpriteID()) this->current_sprite = 0; - while (GetSpriteType(this->current_sprite) != ST_NORMAL) { + while (GetSpriteType(this->current_sprite) != SpriteType::Normal) { this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID(); } this->SetDirty();