File diff r22866:31c85ef6ecbd → r22867:9bff1c966805
src/newgrf_house.cpp
Show inline comments
 
@@ -56,7 +56,7 @@ static const GRFFile *GetHouseSpecGrf(Ho
 
 */
 
HouseResolverObject::HouseResolverObject(HouseID house_id, TileIndex tile, Town *town,
 
		CallbackID callback, uint32 param1, uint32 param2,
 
		bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers)
 
		bool not_yet_constructed, uint8 initial_random_bits, CargoTypes watched_cargo_triggers)
 
	: ResolverObject(GetHouseSpecGrf(house_id), callback, param1, param2),
 
	house_scope(*this, house_id, tile, town, not_yet_constructed, initial_random_bits, watched_cargo_triggers),
 
	town_scope(*this, town, not_yet_constructed) // Don't access StorePSA if house is not yet constructed.
 
@@ -409,7 +409,7 @@ static uint32 GetDistanceFromNearbyHouse
 
}
 

	
 
uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile,
 
		bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers)
 
		bool not_yet_constructed, uint8 initial_random_bits, CargoTypes watched_cargo_triggers)
 
{
 
	assert(IsValidTile(tile) && (not_yet_constructed || IsTileType(tile, MP_HOUSE)));
 

	
 
@@ -472,13 +472,13 @@ void DrawNewHouseTile(TileInfo *ti, Hous
 
}
 

	
 
/* Simple wrapper for GetHouseCallback to keep the animation unified. */
 
uint16 GetSimpleHouseCallback(CallbackID callback, uint32 param1, uint32 param2, const HouseSpec *spec, Town *town, TileIndex tile, uint32 extra_data)
 
uint16 GetSimpleHouseCallback(CallbackID callback, uint32 param1, uint32 param2, const HouseSpec *spec, Town *town, TileIndex tile, CargoTypes extra_data)
 
{
 
	return GetHouseCallback(callback, param1, param2, spec - HouseSpec::Get(0), town, tile, false, 0, extra_data);
 
}
 

	
 
/** Helper class for animation control. */
 
struct HouseAnimationBase : public AnimationBase<HouseAnimationBase, HouseSpec, Town, uint32, GetSimpleHouseCallback> {
 
struct HouseAnimationBase : public AnimationBase<HouseAnimationBase, HouseSpec, Town, CargoTypes, GetSimpleHouseCallback> {
 
	static const CallbackID cb_animation_speed      = CBID_HOUSE_ANIMATION_SPEED;
 
	static const CallbackID cb_animation_next_frame = CBID_HOUSE_ANIMATION_NEXT_FRAME;
 

	
 
@@ -633,7 +633,7 @@ void TriggerHouse(TileIndex t, HouseTrig
 
 * @param trigger_cargoes Cargo types that triggered the callback.
 
 * @param random Random bits.
 
 */
 
void DoWatchedCargoCallback(TileIndex tile, TileIndex origin, uint32 trigger_cargoes, uint16 random)
 
void DoWatchedCargoCallback(TileIndex tile, TileIndex origin, CargoTypes trigger_cargoes, uint16 random)
 
{
 
	TileIndexDiffC diff = TileIndexToTileIndexDiffC(origin, tile);
 
	uint32 cb_info = random << 16 | (uint8)diff.y << 8 | (uint8)diff.x;
 
@@ -646,7 +646,7 @@ void DoWatchedCargoCallback(TileIndex ti
 
 * @param trigger_cargoes Triggering cargo types.
 
 * @pre IsTileType(t, MP_HOUSE)
 
 */
 
void WatchedCargoCallback(TileIndex tile, uint32 trigger_cargoes)
 
void WatchedCargoCallback(TileIndex tile, CargoTypes trigger_cargoes)
 
{
 
	assert(IsTileType(tile, MP_HOUSE));
 
	HouseID id = GetHouseType(tile);