@@ -83,7 +83,7 @@ void IncreaseBuildingCount(Town *t, Hous
{
HouseClassID class_id = GetHouseSpecs(house_id)->class_id;
if (!_have_newhouses) return;
if (!HASBIT(_loaded_newgrf_features, GRFLOADED_NEWHOUSES)) return;
/* If there are 255 buildings of this type in this town, there are also
* at least that many houses of the same class in the town, and
@@ -111,7 +111,7 @@ void DecreaseBuildingCount(Town *t, Hous
if (t->building_counts.id_count[house_id] > 0) t->building_counts.id_count[house_id]--;
if (_building_counts.id_count[house_id] > 0) _building_counts.id_count[house_id]--;
@@ -129,7 +129,7 @@ void DecreaseBuildingCount(Town *t, Hous
*/
void AfterLoadCountBuildings()
for (TileIndex t = 0; t < MapSize(); t++) {
if (!IsTileType(t, MP_HOUSE)) continue;