File diff r8290:b32f411ab7cc → r8291:f082c9a42b1f
src/newgrf_house.cpp
Show inline comments
 
@@ -33,8 +33,12 @@ HouseOverrideManager _house_mngr(NEW_HOU
 

	
 
void CheckHouseIDs()
 
{
 
	Town *town;
 
	InitializeBuildingCounts();
 

	
 
	/* Reset town population */
 
	FOR_ALL_TOWNS(town) town->population = 0;
 

	
 
	for (TileIndex t = 0; t < MapSize(); t++) {
 
		HouseID house_id;
 

	
 
@@ -47,7 +51,9 @@ void CheckHouseIDs()
 
			house_id = _house_mngr.GetSubstituteID(house_id);
 
			SetHouseType(t, house_id);
 
		}
 
		IncreaseBuildingCount(GetTownByTile(t), house_id);
 
		town = GetTownByTile(t);
 
		IncreaseBuildingCount(town, house_id);
 
		if (IsHouseCompleted(t)) town->population += GetHouseSpecs(house_id)->population;
 
	}
 
}
 

	
 
@@ -122,22 +128,6 @@ void DecreaseBuildingCount(Town *t, Hous
 
	if (_building_counts.class_count[class_id] > 0)   _building_counts.class_count[class_id]--;
 
}
 

	
 
/**
 
 * AfterLoadCountBuildings()
 
 *
 
 * After a savegame has been loaded, count the number of buildings on the map.
 
 */
 
void AfterLoadCountBuildings()
 
{
 
	if (!_loaded_newgrf_features.has_newhouses) return;
 

	
 
	for (TileIndex t = 0; t < MapSize(); t++) {
 
		if (!IsTileType(t, MP_HOUSE)) continue;
 
		IncreaseBuildingCount(GetTownByTile(t), GetHouseType(t));
 
	}
 
}
 

	
 

	
 
static uint32 HouseGetRandomBits(const ResolverObject *object)
 
{
 
	const TileIndex tile = object->u.house.tile;