@@ -24,13 +24,13 @@ struct HouseScopeResolver : public Scope
TileIndex tile; ///< Tile of this house.
Town *town; ///< Town of this house.
bool not_yet_constructed; ///< True for construction check.
uint16 initial_random_bits; ///< Random bits during construction checks.
uint32 watched_cargo_triggers; ///< Cargo types that triggered the watched cargo callback.
HouseScopeResolver(ResolverObject *ro, HouseID house_id, TileIndex tile, Town *town,
HouseScopeResolver(ResolverObject &ro, HouseID house_id, TileIndex tile, Town *town,
bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers);
/* virtual */ uint32 GetRandomBits() const;
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
/* virtual */ uint32 GetTriggers() const;
/* virtual */ void SetTriggers(int triggers) const;