File diff r10207:a1fc2f2a33db → r10208:ef8fcc3dc4ca
src/newgrf_industries.cpp
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@@ -10,26 +10,26 @@
 
#include "industry.h"
 
#include "industry_map.h"
 
#include "newgrf.h"
 
#include "newgrf_callbacks.h"
 
#include "newgrf_spritegroup.h"
 
#include "newgrf_industries.h"
 
#include "newgrf_industrytiles.h"
 
#include "newgrf_commons.h"
 
#include "newgrf_text.h"
 
#include "newgrf_town.h"
 
#include "window_func.h"
 
#include "town.h"
 
#include "player_func.h"
 
#include "player_base.h"
 
#include "company_func.h"
 
#include "company_base.h"
 
#include "command_func.h"
 

	
 
#include "table/strings.h"
 

	
 
static uint32 _industry_creation_random_bits;
 

	
 
/* Since the industry IDs defined by the GRF file don't necessarily correlate
 
 * to those used by the game, the IDs used for overriding old industries must be
 
 * translated when the idustry spec is set. */
 
IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
 
IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRYTILES, INVALID_INDUSTRYTILE);