File diff r23496:661d21df67d7 → r23497:a0ab44ebd2fa
src/newgrf_industries.h
Show inline comments
 
@@ -25,42 +25,42 @@ struct IndustriesScopeResolver : public 
 
	 * Scope resolver for industries.
 
	 * @param ro Surrounding resolver.
 
	 * @param tile %Tile owned by the industry.
 
	 * @param industry %Industry being resolved.
 
	 * @param type Type of the industry.
 
	 * @param random_bits Random bits of the new industry.
 
	 */
 
	IndustriesScopeResolver(ResolverObject &ro, TileIndex tile, Industry *industry, IndustryType type, uint32 random_bits = 0)
 
		: ScopeResolver(ro), tile(tile), industry(industry), type(type), random_bits(random_bits)
 
	{
 
	}
 

	
 
	/* virtual */ uint32 GetRandomBits() const;
 
	/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
 
	/* virtual */ uint32 GetTriggers() const;
 
	/* virtual */ void StorePSA(uint pos, int32 value);
 
	uint32 GetRandomBits() const override;
 
	uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override;
 
	uint32 GetTriggers() const override;
 
	void StorePSA(uint pos, int32 value) override;
 
};
 

	
 
/** Resolver for industries. */
 
struct IndustriesResolverObject : public ResolverObject {
 
	IndustriesScopeResolver industries_scope; ///< Scope resolver for the industry.
 
	TownScopeResolver *town_scope;            ///< Scope resolver for the associated town (if needed and available, else \c NULL).
 

	
 
	IndustriesResolverObject(TileIndex tile, Industry *indus, IndustryType type, uint32 random_bits = 0,
 
			CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
 
	~IndustriesResolverObject();
 

	
 
	TownScopeResolver *GetTown();
 

	
 
	/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
 
	ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override
 
	{
 
		switch (scope) {
 
			case VSG_SCOPE_SELF: return &industries_scope;
 
			case VSG_SCOPE_PARENT: {
 
				TownScopeResolver *tsr = this->GetTown();
 
				if (tsr != NULL) return tsr;
 
			}
 
			FALLTHROUGH;
 

	
 
			default:
 
				return ResolverObject::GetScope(scope, relative);
 
		}