@@ -21,7 +21,7 @@ struct IndustryTileScopeResolver : publi
Industry *industry; ///< Industry owning the tiles.
TileIndex tile; ///< %Tile being resolved.
IndustryTileScopeResolver(ResolverObject *ro, Industry *industry, TileIndex tile);
IndustryTileScopeResolver(ResolverObject &ro, Industry *industry, TileIndex tile);
/* virtual */ uint32 GetRandomBits() const;
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;