@@ -183,14 +183,13 @@ static uint32 GetNearbyObjectTileInforma
* @param current The current object (to ignore).
* @return The distance to the closest object.
*/
static uint32 GetClosestObject(TileIndex tile, ObjectType type, const Object *current)
{
uint32 best_dist = UINT32_MAX;
const Object *o;
FOR_ALL_OBJECTS(o) {
for (const Object *o : Object::Iterate()) {
if (o->type != type || o == current) continue;
best_dist = min(best_dist, DistanceManhattan(tile, o->location.tile));
}
return best_dist;