@@ -20,7 +20,7 @@ STATIC_OLD_POOL(SoundInternal, FileEntry
FileEntry *AllocateFileEntry()
{
if (_sound_count == GetSoundInternalPoolSize()) {
if (!AddBlockToPool(&_SoundInternal_pool)) return NULL;
if (!_SoundInternal_pool.AddBlockToPool()) return NULL;
}
return GetSoundInternal(_sound_count++);
@@ -29,7 +29,7 @@ FileEntry *AllocateFileEntry()
void InitializeSoundPool()
CleanPool(&_SoundInternal_pool);
_SoundInternal_pool.CleanPool();
_sound_count = 0;
/* Copy original sound data to the pool */