@@ -316,12 +316,13 @@ struct ResolverObject {
CargoID cargo_type;
} station;
struct {
TileIndex tile;
Town *town;
HouseID house_id;
uint16 initial_random_bits; ///< Random bits during construction checks
bool not_yet_constructed; ///< True for construction check
} house;
Industry *ind;
IndustryGfx gfx;