@@ -380,13 +380,13 @@ struct ResolverObject {
} object;
} u;
uint32 (*GetRandomBits)(const struct ResolverObject*);
uint32 (*GetTriggers)(const struct ResolverObject*);
void (*SetTriggers)(const struct ResolverObject*, int);
uint32 (*GetVariable)(const struct ResolverObject*, byte, byte, bool*);
uint32 (*GetVariable)(const struct ResolverObject *object, byte variable, uint32 parameter, bool *available);
const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const RealSpriteGroup*);
void (*StorePSA)(struct ResolverObject*, uint, int32);
/**
* Returns the OR-sum of all bits that need reseeding
* independent of the scope they were accessed with.