File diff r26502:172b446ee654 → r26503:9073979bd47d
src/newgrf_spritegroup.h
Show inline comments
 
@@ -50,7 +50,7 @@ struct ResolverObject;
 
/* SPRITE_WIDTH is 24. ECS has roughly 30 sprite groups per real sprite.
 
 * Adding an 'extra' margin would be assuming 64 sprite groups per real
 
 * sprite. 64 = 2^6, so 2^30 should be enough (for now) */
 
typedef Pool<SpriteGroup, SpriteGroupID, 1024, 1 << 30, PT_DATA> SpriteGroupPool;
 
typedef Pool<SpriteGroup, SpriteGroupID, 1024, 1U << 30, PT_DATA> SpriteGroupPool;
 
extern SpriteGroupPool _spritegroup_pool;
 

	
 
/* Common wrapper for all the different sprite group types */