@@ -50,7 +50,7 @@ struct ResolverObject;
/* SPRITE_WIDTH is 24. ECS has roughly 30 sprite groups per real sprite.
* Adding an 'extra' margin would be assuming 64 sprite groups per real
* sprite. 64 = 2^6, so 2^30 should be enough (for now) */
typedef Pool<SpriteGroup, SpriteGroupID, 1024, 1 << 30, PT_DATA> SpriteGroupPool;
typedef Pool<SpriteGroup, SpriteGroupID, 1024, 1U << 30, PT_DATA> SpriteGroupPool;
extern SpriteGroupPool _spritegroup_pool;
/* Common wrapper for all the different sprite group types */