@@ -602,25 +602,25 @@ static void NewStationResolver(ResolverO
static const SpriteGroup *ResolveStation(ResolverObject *object)
{
const SpriteGroup *group;
CargoID ctype = CT_DEFAULT_NA;
if (object->u.station.st == NULL) {
/* No station, so we are in a purchase list */
ctype = CT_PURCHASE;
} else {
/* Pick the first cargo that we have waiting */
for (CargoID cargo = 0; cargo < NUM_CARGO; cargo++) {
const CargoSpec *cs = GetCargo(cargo);
const CargoSpec *cs = CargoSpec::Get(cargo);
if (cs->IsValid() && object->u.station.statspec->spritegroup[cargo] != NULL &&
!object->u.station.st->goods[cargo].cargo.Empty()) {
ctype = cargo;
break;
}
group = object->u.station.statspec->spritegroup[ctype];
if (group == NULL) {
ctype = CT_DEFAULT;