@@ -611,7 +611,7 @@ static const SpriteGroup *ResolveStation
} else {
/* Pick the first cargo that we have waiting */
for (CargoID cargo = 0; cargo < NUM_CARGO; cargo++) {
const CargoSpec *cs = GetCargo(cargo);
const CargoSpec *cs = CargoSpec::Get(cargo);
if (cs->IsValid() && object->u.station.statspec->spritegroup[cargo] != NULL &&
!object->u.station.st->goods[cargo].cargo.Empty()) {
ctype = cargo;