File diff r7608:77bc663268b5 → r7609:2e734c4aad38
src/newgrf_storage.h
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new file 100644
 
/* $Id$ */
 

	
 
/** @file newgrf_storage.h Functionality related to the temporary and persistent storage arrays for NewGRFs. */
 

	
 
#ifndef NEWGRF_STORAGE_H
 
#define NEWGRF_STORAGE_H
 

	
 
/**
 
 * Base class for all NewGRF storage arrays. Nothing fancy, only here
 
 * so we have a generalised class to use.
 
 */
 
struct BaseStorageArray
 
{
 
	/** The needed destructor */
 
	virtual ~BaseStorageArray() {}
 

	
 
	/**
 
	 * Clear the changes made since the last ClearChanges.
 
	 * This can be done in two ways:
 
	 *  - saving the changes permanently
 
	 *  - reverting to the previous version
 
	 * @param keep_changes do we save or revert the changes since the last ClearChanges?
 
	 */
 
	virtual void ClearChanges(bool keep_changes) {}
 
};
 

	
 
/**
 
 * Class for persistent storage of data.
 
 * On ClearChanges that data is either reverted or saved.
 
 * @param TYPE the type of variable to store.
 
 * @param SIZE the size of the array.
 
 */
 
template <typename TYPE, uint SIZE>
 
struct PersistentStorageArray : BaseStorageArray {
 
	TYPE storage[SIZE]; ///< Memory to for the storage array
 
	TYPE *prev_storage; ///< Memory to store "old" states so we can revert them on the performance of test cases for commands etc.
 

	
 
	/** Simply construct the array */
 
	PersistentStorageArray() : prev_storage(NULL)
 
	{
 
		memset(this->storage, 0, sizeof(this->storage));
 
	}
 

	
 
	/** And free all data related to it */
 
	~PersistentStorageArray()
 
	{
 
		free(this->prev_storage);
 
	}
 

	
 
	/**
 
	 * Stores some value at a given position.
 
	 * If there is no backup of the data that backup is made and then
 
	 * we write the data.
 
	 * @param pos   the position to write at
 
	 * @param value the value to write
 
	 */
 
	void Store(uint pos, TYPE value)
 
	{
 
		/* Out of the scope of the array */
 
		if (pos >= SIZE) return;
 

	
 
		/* The value hasn't changed, so we pretend nothing happened.
 
		 * Saves a few cycles and such and it's pretty easy to check. */
 
		if (this->storage[pos] == value) return;
 

	
 
		/* We do not have made a backup; lets do so */
 
		if (this->prev_storage != NULL) {
 
			this->prev_storage = MallocT<TYPE>(SIZE);
 
			if (this->prev_storage == NULL) return;
 

	
 
			memcpy(this->prev_storage, this->storage, sizeof(this->storage));
 

	
 
			/* We only need to register ourselves when we made the backup
 
			 * as that is the only time something will have changed */
 
			AddChangedStorage(this);
 
		}
 

	
 
		this->storage[pos] = value;
 
	}
 

	
 
	/**
 
	 * Gets the value from a given position.
 
	 * @param pos the position to get the data from
 
	 * @return the data from that position
 
	 */
 
	TYPE Get(uint pos)
 
	{
 
		/* Out of the scope of the array */
 
		if (pos >= SIZE) return 0;
 

	
 
		return this->storage[pos];
 
	}
 

	
 
	void ClearChanges(bool keep_changes)
 
	{
 
		assert(this->prev_storage != NULL);
 

	
 
		if (!keep_changes) {
 
			memcpy(this->storage, this->prev_storage, sizeof(this->storage));
 
		}
 
		free(this->prev_storage);
 
	}
 
};
 

	
 

	
 
/**
 
 * Class for temporary storage of data.
 
 * On ClearChanges that data is always zero-ed.
 
 * @param TYPE the type of variable to store.
 
 * @param SIZE the size of the array.
 
 */
 
template <typename TYPE, uint SIZE>
 
struct TemporaryStorageArray : BaseStorageArray {
 
	TYPE storage[SIZE]; ///< Memory to for the storage array
 

	
 
	/** Simply construct the array */
 
	TemporaryStorageArray()
 
	{
 
		memset(this->storage, 0, sizeof(this->storage));
 
	}
 

	
 
	/**
 
	 * Stores some value at a given position.
 
	 * @param pos   the position to write at
 
	 * @param value the value to write
 
	 */
 
	void Store(uint pos, TYPE value)
 
	{
 
		/* Out of the scope of the array */
 
		if (pos >= SIZE) return;
 

	
 
		this->storage[pos] = value;
 
		AddChangedStorage(this);
 
	}
 

	
 
	/**
 
	 * Gets the value from a given position.
 
	 * @param pos the position to get the data from
 
	 * @return the data from that position
 
	 */
 
	TYPE Get(uint pos)
 
	{
 
		/* Out of the scope of the array */
 
		if (pos >= SIZE) return 0;
 

	
 
		return this->storage[pos];
 
	}
 

	
 
	void ClearChanges(bool keep_changes)
 
	{
 
		memset(this->storage, 0, sizeof(this->storage));
 
	}
 
};
 

	
 
/**
 
 * Add the changed storage array to the list of changed arrays.
 
 * This is done so we only have to revert/save the changed
 
 * arrays, which saves quite a few clears, etc. after callbacks.
 
 * @param storage the array that has changed
 
 */
 
void AddChangedStorage(BaseStorageArray *storage);
 

	
 

	
 
/**
 
 * Clear the changes made since the last ClearStorageChanges.
 
 * This is done for *all* storages that have been registered to with
 
 * AddChangedStorage since the previous ClearStorageChanges.
 
 *
 
 * This can be done in two ways:
 
 *  - saving the changes permanently
 
 *  - reverting to the previous version
 
 * @param keep_changes do we save or revert the changes since the last ClearChanges?
 
 */
 
void ClearStorageChanges(bool keep_changes);
 

	
 
#endif /* NEWGRF_STORAGE_H */