TimerGameCalendar::Date date; ///< Date of the news
NewsType type; ///< Type of the news
NewsFlag flags; ///< NewsFlags bits @see NewsFlag
NewsReferenceType reftype1; ///< Type of ref1
NewsReferenceType reftype2; ///< Type of ref2
uint32 ref1; ///< Reference 1 to some object: Used for a possible viewport, scrolling after clicking on the news, and for deleting the news when the object is deleted.