@@ -422,13 +422,13 @@ static int32 NPFFindDepot(AyStar *as, Op
AYSTAR_FOUND_END_NODE : AYSTAR_DONE;
}
/** Find any safe and free tile. */
static int32 NPFFindSafeTile(AyStar *as, OpenListNode *current)
{
const Train *v = (Train *)((NPFFindStationOrTileData*)as->user_target)->v;
const Train *v = (const Train *)((NPFFindStationOrTileData*)as->user_target)->v;
return
IsSafeWaitingPosition(v, current->path.node.tile, current->path.node.direction, true, _settings_game.pf.forbid_90_deg) &&
IsWaitingPositionFree(v, current->path.node.tile, current->path.node.direction, _settings_game.pf.forbid_90_deg) ?
@@ -503,13 +503,13 @@ static void NPFSaveTargetData(AyStar *as
ftd->best_bird_dist = 0;
ftd->node = current->path.node;
ftd->res_okay = false;
if (as->user_target != NULL && ((NPFFindStationOrTileData*)as->user_target)->reserve_path && as->user_data[NPF_TYPE] == TRANSPORT_RAIL) {
/* Path reservation is requested. */
const PathNode *target = FindSafePosition(¤t->path, v);
ftd->node = target->node;
/* If the target is a station skip to platform end. */
if (IsRailwayStationTile(target->node.tile)) {