diff --git a/src/npf.cpp b/src/npf.cpp --- a/src/npf.cpp +++ b/src/npf.cpp @@ -981,9 +981,9 @@ void NPFFillWithOrderData(NPFFindStation * So only for train orders to stations we fill fstd->station_index, for all * others only dest_coords */ if (v->current_order.IsType(OT_GOTO_STATION) && v->type == VEH_TRAIN) { - fstd->station_index = v->current_order.dest; + fstd->station_index = v->current_order.GetDestination(); /* Let's take the closest tile of the station as our target for trains */ - fstd->dest_coords = CalcClosestStationTile(v->current_order.dest, v->tile); + fstd->dest_coords = CalcClosestStationTile(fstd->station_index, v->tile); } else { fstd->dest_coords = v->dest_tile; fstd->station_index = INVALID_STATION;