diff --git a/src/npf.h b/src/npf.h deleted file mode 100644 --- a/src/npf.h +++ /dev/null @@ -1,151 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . - */ - -/** @file npf.h New A* pathfinder. */ - -#ifndef NPF_H -#define NPF_H - -#include "aystar.h" -#include "station_type.h" -#include "rail_type.h" -#include "company_type.h" -#include "vehicle_type.h" -#include "tile_type.h" -#include "track_type.h" -#include "core/bitmath_func.hpp" -#include "transport_type.h" - -/* mowing grass */ -enum { - NPF_HASH_BITS = 12, ///< The size of the hash used in pathfinding. Just changing this value should be sufficient to change the hash size. Should be an even value. - /* Do no change below values */ - NPF_HASH_SIZE = 1 << NPF_HASH_BITS, - NPF_HASH_HALFBITS = NPF_HASH_BITS / 2, - NPF_HASH_HALFMASK = (1 << NPF_HASH_HALFBITS) - 1 -}; - -/* For new pathfinding. Define here so it is globally available without having - * to include npf.h */ -enum { - NPF_TILE_LENGTH = 100 -}; - -enum { - /** This penalty is the equivalent of "inifite", which means that paths that - * get this penalty will be chosen, but only if there is no other route - * without it. Be careful with not applying this penalty to often, or the - * total path cost might overflow.. - * For now, this is just a Very Big Penalty, we might actually implement - * this in a nicer way :-) - */ - NPF_INFINITE_PENALTY = 1000 * NPF_TILE_LENGTH -}; - -/* Meant to be stored in AyStar.targetdata */ -struct NPFFindStationOrTileData { - TileIndex dest_coords; ///< An indication of where the station is, for heuristic purposes, or the target tile - StationID station_index; ///< station index we're heading for, or INVALID_STATION when we're heading for a tile - bool reserve_path; ///< Indicates whether the found path should be reserved - const Vehicle *v; ///< The vehicle we are pathfinding for -}; - -/* Indices into AyStar.userdata[] */ -enum { - NPF_TYPE = 0, ///< Contains a TransportTypes value - NPF_SUB_TYPE, ///< Contains the sub transport type - NPF_OWNER, ///< Contains an Owner value - NPF_RAILTYPES, ///< Contains a bitmask the compatible RailTypes of the engine when NPF_TYPE == TRANSPORT_RAIL. Unused otherwise. -}; - -/* Indices into AyStarNode.userdata[] */ -enum { - NPF_TRACKDIR_CHOICE = 0, ///< The trackdir chosen to get here - NPF_NODE_FLAGS, -}; - -/* Flags for AyStarNode.userdata[NPF_NODE_FLAGS]. Use NPFGetBit() and NPFGetBit() to use them. */ -enum NPFNodeFlag { - NPF_FLAG_SEEN_SIGNAL, ///< Used to mark that a signal was seen on the way, for rail only - NPF_FLAG_2ND_SIGNAL, ///< Used to mark that two signals were seen, rail only - NPF_FLAG_3RD_SIGNAL, ///< Used to mark that three signals were seen, rail only - NPF_FLAG_REVERSE, ///< Used to mark that this node was reached from the second start node, if applicable - NPF_FLAG_LAST_SIGNAL_RED, ///< Used to mark that the last signal on this path was red - NPF_FLAG_IGNORE_START_TILE, ///< Used to mark that the start tile is invalid, and searching should start from the second tile on - NPF_FLAG_TARGET_RESERVED, ///< Used to mark that the possible reservation target is already reserved - NPF_FLAG_IGNORE_RESERVED, ///< Used to mark that reserved tiles should be considered impassable -}; - -/* Meant to be stored in AyStar.userpath */ -struct NPFFoundTargetData { - uint best_bird_dist; ///< The best heuristic found. Is 0 if the target was found - uint best_path_dist; ///< The shortest path. Is UINT_MAX if no path is found - Trackdir best_trackdir; ///< The trackdir that leads to the shortest path/closest birds dist - AyStarNode node; ///< The node within the target the search led us to - bool res_okay; ///< True if a path reservation could be made -}; - -/* These functions below are _not_ re-entrant, in favor of speed! */ - -/* Will search from the given tile and direction, for a route to the given - * station for the given transport type. See the declaration of - * NPFFoundTargetData above for the meaning of the result. */ -NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData *target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes); - -/* Will search as above, but with two start nodes, the second being the - * reverse. Look at the NPF_FLAG_REVERSE flag in the result node to see which - * direction was taken (NPFGetBit(result.node, NPF_FLAG_REVERSE)) */ -NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, bool ignore_start_tile1, TileIndex tile2, Trackdir trackdir2, bool ignore_start_tile2, NPFFindStationOrTileData *target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes); - -/* Will search a route to the closest depot. */ - -/* Search using breadth first. Good for little track choice and inaccurate - * heuristic, such as railway/road.*/ -NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, TransportType type, uint sub_type, Owner owner, RailTypes railtypes); -/* Same as above but with two start nodes, the second being the reverse. Call - * NPFGetBit(result.node, NPF_FLAG_REVERSE) to see from which node the path - * orginated. All pathfs from the second node will have the given - * reverse_penalty applied (NPF_TILE_LENGTH is the equivalent of one full - * tile). - */ -NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, bool ignore_start_tile1, TileIndex tile2, Trackdir trackdir2, bool ignore_start_tile2, TransportType type, uint sub_type, Owner owner, RailTypes railtypes, uint reverse_penalty); -/* Search by trying each depot in order of Manhattan Distance. Good for lots - * of choices and accurate heuristics, such as water. */ -NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, TransportType type, uint sub_type, Owner owner, RailTypes railtypes); - -/** - * Search for any safe tile using a breadth first search and try to reserve a path. - */ -NPFFoundTargetData NPFRouteToSafeTile(const struct Train *v, TileIndex tile, Trackdir trackdir, bool override_railtype); - - -void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, Vehicle *v, bool reserve_path = false); - - -/* - * Functions to manipulate the various NPF related flags on an AyStarNode. - */ - -/** - * Returns the current value of the given flag on the given AyStarNode. - */ -static inline bool NPFGetFlag(const AyStarNode *node, NPFNodeFlag flag) -{ - return HasBit(node->user_data[NPF_NODE_FLAGS], flag); -} - -/** - * Sets the given flag on the given AyStarNode to the given value. - */ -static inline void NPFSetFlag(AyStarNode *node, NPFNodeFlag flag, bool value) -{ - SB(node->user_data[NPF_NODE_FLAGS], flag, 1, value); -} - -#endif /* NPF_H */