@@ -31,7 +31,10 @@ void UpdateCompanyHQ(TileIndex tile, uin
* @param town Town the tile is related with.
* @pre All preconditions for building the object at that location
* are met, e.g. slope and clearness of tiles are checked.
*/
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = NULL);
void PlaceProc_Object(TileIndex tile);
void ShowBuildObjectPicker(struct Window *w);
#endif /* OBJECT_H */