@@ -14,7 +14,7 @@
#include "object_type.h"
#include "tilearea_type.h"
#include "town_type.h"
#include "date_type.h"
#include "timer/timer_game_calendar.h"
typedef Pool<Object, ObjectID, 64, 0xFF0000> ObjectPool;
extern ObjectPool _object_pool;
@@ -24,7 +24,7 @@ struct Object : ObjectPool::PoolItem<&_o
ObjectType type; ///< Type of the object
Town *town; ///< Town the object is built in
TileArea location; ///< Location of the object
Date build_date; ///< Date of construction
TimerGameCalendar::Date build_date; ///< Date of construction
byte colour; ///< Colour of the object, for display purpose
byte view; ///< The view setting for this object