diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp --- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -55,15 +55,16 @@ void InitializeObjects() Object::ResetTypeCounts(); } -void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town) +void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8 view) { const ObjectSpec *spec = ObjectSpec::Get(type); - TileArea ta(tile, GB(spec->size, 0, 4), GB(spec->size, 4, 4)); + TileArea ta(tile, GB(spec->size, HasBit(view, 0) ? 4 : 0, 4), GB(spec->size, HasBit(view, 0) ? 0 : 4, 4)); Object *o = new Object(); o->location = ta; o->town = town == NULL ? CalcClosestTownFromTile(tile) : town; o->build_date = _date; + o->view = view; /* If nothing owns the object, the colour will be random. Otherwise * get the colour from the company's livery settings. */ @@ -157,7 +158,7 @@ static CommandCost ClearTile_Object(Tile * @param tile tile where the object will be located * @param flags type of operation * @param p1 the object type to build - * @param p2 unused + * @param p2 the view for the object * @param text unused * @return the cost of this operation or an error */ @@ -166,17 +167,19 @@ CommandCost CmdBuildObject(TileIndex til CommandCost cost(EXPENSES_PROPERTY); ObjectType type = (ObjectType)GB(p1, 0, 8); + uint8 view = GB(p2, 0, 2); const ObjectSpec *spec = ObjectSpec::Get(type); if (!spec->IsAvailable()) return CMD_ERROR; if (spec->flags & OBJECT_FLAG_ONLY_IN_SCENEDIT && (_game_mode != GM_EDITOR || _current_company != OWNER_NONE)) return CMD_ERROR; if (spec->flags & OBJECT_FLAG_ONLY_IN_GAME && (_game_mode != GM_NORMAL || _current_company > MAX_COMPANIES)) return CMD_ERROR; + if (view >= spec->views) return CMD_ERROR; if (!Object::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_OBJECTS); if (Town::GetNumItems() == 0) return_cmd_error(STR_ERROR_MUST_FOUND_TOWN_FIRST); - int size_x = GB(spec->size, 0, 4); - int size_y = GB(spec->size, 4, 4); + int size_x = GB(spec->size, HasBit(view, 0) ? 4 : 0, 4); + int size_y = GB(spec->size, HasBit(view, 0) ? 0 : 4, 4); TileArea ta(tile, size_x, size_y); if (type == OBJECT_OWNED_LAND) { @@ -271,7 +274,7 @@ CommandCost CmdBuildObject(TileIndex til } if (flags & DC_EXEC) { - BuildObject(type, tile, _current_company); + BuildObject(type, tile, _current_company, NULL, view); /* Make sure the HQ starts at the right size. */ if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);