diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp --- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -114,7 +114,7 @@ void BuildObject(ObjectType type, TileIn assert(o->town != nullptr); - TILE_AREA_LOOP(t, ta) { + for (TileIndex t : ta) { WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID); /* Update company infrastructure counts for objects build on canals owned by nobody. */ if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(tile, OWNER_NONE) || IsTileOwner(tile, OWNER_WATER))) { @@ -136,7 +136,7 @@ void BuildObject(ObjectType type, TileIn static void IncreaseAnimationStage(TileIndex tile) { TileArea ta = Object::GetByTile(tile)->location; - TILE_AREA_LOOP(t, ta) { + for (TileIndex t : ta) { SetAnimationFrame(t, GetAnimationFrame(t) + 1); MarkTileDirtyByTile(t); } @@ -230,7 +230,7 @@ CommandCost CmdBuildObject(TileIndex til * some information about the tiles. */ bool allow_water = (spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0; bool allow_ground = (spec->flags & OBJECT_FLAG_NOT_ON_LAND) == 0; - TILE_AREA_LOOP(t, ta) { + for (TileIndex t : ta) { if (HasTileWaterGround(t)) { if (!allow_water) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER); if (!IsWaterTile(t)) { @@ -263,7 +263,7 @@ CommandCost CmdBuildObject(TileIndex til int allowed_z; if (GetTileSlope(tile, &allowed_z) != SLOPE_FLAT) allowed_z++; - TILE_AREA_LOOP(t, ta) { + for (TileIndex t : ta) { uint16 callback = CALLBACK_FAILED; if (HasBit(spec->callback_mask, CBM_OBJ_SLOPE_CHECK)) { TileIndex diff = t - tile; @@ -283,7 +283,7 @@ CommandCost CmdBuildObject(TileIndex til if (flags & DC_EXEC) { /* This is basically a copy of the loop above with the exception that we now * execute the commands and don't check for errors, since that's already done. */ - TILE_AREA_LOOP(t, ta) { + for (TileIndex t : ta) { if (HasTileWaterGround(t)) { if (!IsWaterTile(t)) { DoCommand(t, 0, 0, (flags & ~DC_NO_WATER) | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR); @@ -297,7 +297,7 @@ CommandCost CmdBuildObject(TileIndex til if (cost.Failed()) return cost; /* Finally do a check for bridges. */ - TILE_AREA_LOOP(t, ta) { + for (TileIndex t : ta) { if (IsBridgeAbove(t) && ( !(spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) || (GetTileMaxZ(t) + spec->height >= GetBridgeHeight(GetSouthernBridgeEnd(t))))) { @@ -438,7 +438,7 @@ static Foundation GetFoundation_Object(T static void ReallyClearObjectTile(Object *o) { Object::DecTypeCount(o->type); - TILE_AREA_LOOP(tile_cur, o->location) { + for (TileIndex tile_cur : o->location) { DeleteNewGRFInspectWindow(GSF_OBJECTS, tile_cur); MakeWaterKeepingClass(tile_cur, GetTileOwner(tile_cur));