diff --git a/src/oldloader.cpp b/src/oldloader.cpp --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -149,7 +149,7 @@ static byte ReadByte(LoadgameState *ls) /* Old savegames have a nice compression algorithm (RLE) which means that we have a chunk, which starts with a length byte. If that byte is negative, we have to repeat the next byte - that many times (+1). Else, we need to read that amount of bytes. + that many times ( + 1). Else, we need to read that amount of bytes. Works pretty good if you have many zero's behind eachother */ if (ls->chunk_size == 0) { @@ -433,7 +433,7 @@ static const OldChunks town_chunk[] = { OCL_SVAR( OC_UINT16, Town, ratings[7] ), /* XXX - This is pretty odd.. we read 32bit, but only write 8bit.. sure there is - nothing changed?? */ + nothing changed ? ? */ OCL_SVAR( OC_FILE_U32 | OC_VAR_U8, Town, have_ratings ), OCL_SVAR( OC_FILE_U32 | OC_VAR_U8, Town, statues ), OCL_SVAR( OC_UINT16, Town, num_houses ), @@ -1219,8 +1219,8 @@ static bool LoadOldVehicle(LoadgameState static const OldChunks sign_chunk[] = { OCL_SVAR( OC_UINT16, Sign, str ), - OCL_SVAR( OC_FILE_U16 | OC_VAR_I32,Sign, x ), - OCL_SVAR( OC_FILE_U16 | OC_VAR_I32,Sign, y ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, x ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, y ), OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ), OCL_NULL( 6 ), ///< Width of sign, no longer in use