@@ -1450,12 +1450,14 @@ void GameLoop()
IncreaseSpriteLRU();
/* Check for UDP stuff */
if (_network_available) NetworkBackgroundLoop();
DebugSendRemoteMessages();
if (_networking && !HasModalProgress()) {
/* Multiplayer */
NetworkGameLoop();
} else {
if (_network_reconnect > 0 && --_network_reconnect == 0) {
/* This means that we want to reconnect to the last host