@@ -1504,13 +1504,14 @@ bool AfterLoadGame()
for (TileIndex t = 0; t < map_size; t++) {
switch (GetTileType(t)) {
case MP_STATION: {
Station *st = GetStationByTile(t);
st->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
/* Set up station spread; buoys do not have one */
if (!IsBuoy(t)) st->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
switch (GetStationType(t)) {
case STATION_TRUCK:
case STATION_BUS:
if (CheckSavegameVersion(6)) {
/* From this version on there can be multiple road stops of the