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@@ -73,13 +73,13 @@
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void CallLandscapeTick();
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void IncreaseDate();
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void DoPaletteAnimations();
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void MusicLoop();
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void ResetMusic();
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void CallWindowTickEvent();
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void CallWindowGameTickEvent();
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bool HandleBootstrap();
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extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
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extern void ShowOSErrorBox(const char *buf, bool system);
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extern char *_config_file;
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@@ -1360,13 +1360,12 @@ void StateGameLoop()
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PerformanceMeasurer::Paused(PFE_GL_LANDSCAPE);
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UpdateLandscapingLimits();
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#ifndef DEBUG_DUMP_COMMANDS
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Game::GameLoop();
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#endif
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CallWindowTickEvent();
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return;
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}
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PerformanceMeasurer framerate(PFE_GAMELOOP);
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PerformanceAccumulator::Reset(PFE_GL_LANDSCAPE);
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if (HasModalProgress()) return;
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@@ -1378,13 +1377,13 @@ void StateGameLoop()
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RunTileLoop();
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CallVehicleTicks();
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CallLandscapeTick();
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BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
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UpdateLandscapingLimits();
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CallWindowTickEvent();
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CallWindowGameTickEvent();
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NewsLoop();
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} else {
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if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
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/* Save the desync savegame if needed. */
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char name[MAX_PATH];
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seprintf(name, lastof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
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@@ -1408,13 +1407,13 @@ void StateGameLoop()
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#ifndef DEBUG_DUMP_COMMANDS
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AI::GameLoop();
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Game::GameLoop();
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#endif
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UpdateLandscapingLimits();
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CallWindowTickEvent();
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CallWindowGameTickEvent();
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NewsLoop();
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cur_company.Restore();
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}
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assert(IsLocalCompany());
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}
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