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@@ -75,6 +75,7 @@
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#include "timer/timer_game_economy.h"
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#include "timer/timer_game_realtime.h"
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#include "timer/timer_game_tick.h"
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#include "social_integration.h"
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#include "linkgraph/linkgraphschedule.h"
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@@ -288,6 +289,7 @@ static void ShutdownGame()
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if (_network_available) NetworkShutDown(); // Shut down the network and close any open connections
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SocialIntegration::Shutdown();
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DriverFactoryBase::ShutdownDrivers();
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UnInitWindowSystem();
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@@ -752,6 +754,7 @@ int openttd_main(int argc, char *argv[])
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/* The video driver is now selected, now initialise GUI zoom */
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AdjustGUIZoom(false);
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SocialIntegration::Initialize();
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NetworkStartUp(); // initialize network-core
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if (!HandleBootstrap()) {
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@@ -997,6 +1000,28 @@ bool SafeLoad(const std::string &filenam
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return false;
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}
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static void UpdateSocialIntegration(GameMode game_mode)
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{
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switch (game_mode) {
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case GM_BOOTSTRAP:
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case GM_MENU:
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SocialIntegration::EventEnterMainMenu();
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break;
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case GM_NORMAL:
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if (_networking) {
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SocialIntegration::EventEnterMultiplayer(Map::SizeX(), Map::SizeY());
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} else {
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SocialIntegration::EventEnterSingleplayer(Map::SizeX(), Map::SizeY());
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}
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break;
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case GM_EDITOR:
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SocialIntegration::EventEnterScenarioEditor(Map::SizeX(), Map::SizeY());
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break;
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}
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}
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void SwitchToMode(SwitchMode new_mode)
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{
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/* If we are saving something, the network stays in its current state */
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@@ -1044,6 +1069,8 @@ void SwitchToMode(SwitchMode new_mode)
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case SM_EDITOR: // Switch to scenario editor
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MakeNewEditorWorld();
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GenerateSavegameId();
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UpdateSocialIntegration(GM_EDITOR);
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break;
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case SM_RELOADGAME: // Reload with what-ever started the game
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@@ -1061,12 +1088,16 @@ void SwitchToMode(SwitchMode new_mode)
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MakeNewGame(false, new_mode == SM_NEWGAME);
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GenerateSavegameId();
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UpdateSocialIntegration(GM_NORMAL);
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break;
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case SM_RESTARTGAME: // Restart --> 'Random game' with current settings
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case SM_NEWGAME: // New Game --> 'Random game'
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MakeNewGame(false, new_mode == SM_NEWGAME);
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GenerateSavegameId();
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UpdateSocialIntegration(GM_NORMAL);
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break;
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case SM_LOAD_GAME: { // Load game, Play Scenario
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@@ -1084,6 +1115,8 @@ void SwitchToMode(SwitchMode new_mode)
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/* Decrease pause counter (was increased from opening load dialog) */
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Command<CMD_PAUSE>::Post(PM_PAUSED_SAVELOAD, false);
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}
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UpdateSocialIntegration(GM_NORMAL);
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break;
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}
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@@ -1091,6 +1124,8 @@ void SwitchToMode(SwitchMode new_mode)
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case SM_START_HEIGHTMAP: // Load a heightmap and start a new game from it
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MakeNewGame(true, new_mode == SM_START_HEIGHTMAP);
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GenerateSavegameId();
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UpdateSocialIntegration(GM_NORMAL);
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break;
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case SM_LOAD_HEIGHTMAP: // Load heightmap from scenario editor
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@@ -1099,6 +1134,8 @@ void SwitchToMode(SwitchMode new_mode)
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GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
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GenerateSavegameId();
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MarkWholeScreenDirty();
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UpdateSocialIntegration(GM_NORMAL);
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break;
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case SM_LOAD_SCENARIO: { // Load scenario from scenario editor
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@@ -1112,12 +1149,16 @@ void SwitchToMode(SwitchMode new_mode)
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SetDParamStr(0, GetSaveLoadErrorString());
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_CRITICAL);
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}
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UpdateSocialIntegration(GM_NORMAL);
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break;
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}
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case SM_JOIN_GAME: // Join a multiplayer game
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LoadIntroGame();
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NetworkClientJoinGame();
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SocialIntegration::EventJoiningMultiplayer();
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break;
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case SM_MENU: // Switch to game intro menu
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@@ -1134,6 +1175,8 @@ void SwitchToMode(SwitchMode new_mode)
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ShowNetworkAskSurvey();
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}
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}
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UpdateSocialIntegration(GM_MENU);
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break;
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case SM_SAVE_GAME: // Save game.
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@@ -1544,4 +1587,5 @@ void GameLoop()
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SoundDriver::GetInstance()->MainLoop();
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MusicLoop();
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SocialIntegration::RunCallbacks();
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}
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