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@@ -201,6 +201,8 @@ static void ShowHelp()
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" -x = Never save configuration changes to disk\n"
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" -X = Don't use global folders to search for files\n"
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" -q savegame = Write some information about the savegame and exit\n"
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" -Q = Don't scan for/load NewGRF files on startup\n"
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" -QQ = Disable NewGRF scanning/loading entirely\n"
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"\n",
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lastof(buf)
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);
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@@ -525,6 +527,7 @@ static const OptionData _options[] = {
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GETOPT_SHORT_NOVAL('X'),
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GETOPT_SHORT_VALUE('q'),
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GETOPT_SHORT_NOVAL('h'),
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GETOPT_SHORT_NOVAL('Q'),
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GETOPT_END()
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};
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@@ -653,6 +656,11 @@ int openttd_main(int argc, char *argv[])
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WriteSavegameInfo(title);
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return ret;
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}
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case 'Q': {
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extern int _skip_all_newgrf_scanning;
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_skip_all_newgrf_scanning += 1;
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break;
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}
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case 'G': scanner->generation_seed = strtoul(mgo.opt, nullptr, 10); break;
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case 'c': _config_file = mgo.opt; break;
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case 'x': scanner->save_config = false; break;
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@@ -848,9 +856,9 @@ void HandleExitGameRequest()
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*/
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static void OnStartGame(bool dedicated_server)
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{
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/* Update the local company for a loaded game. It is either always
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* company #1 (eg 0) or in the case of a dedicated server a spectator */
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SetLocalCompany(dedicated_server ? COMPANY_SPECTATOR : COMPANY_FIRST);
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/* Update the local company for a loaded game. It is either the first available company
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* or in the case of a dedicated server, a spectator */
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SetLocalCompany(dedicated_server ? COMPANY_SPECTATOR : GetFirstPlayableCompanyID());
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/* Update the static game info to set the values from the new game. */
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NetworkServerUpdateGameInfo();
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