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@@ -1092,8 +1092,8 @@ static void ScrollMainViewport(int x, in
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Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
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assert(w);
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WP(w, vp_d).dest_scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
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WP(w, vp_d).dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
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w->viewport->dest_scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
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w->viewport->dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
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}
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}
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@@ -1203,8 +1203,8 @@ void BeforeSaveGame()
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const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
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if (w != NULL) {
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_saved_scrollpos_x = WP(w, const vp_d).scrollpos_x;
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_saved_scrollpos_y = WP(w, const vp_d).scrollpos_y;
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_saved_scrollpos_x = w->viewport->scrollpos_x;
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_saved_scrollpos_y = w->viewport->scrollpos_y;
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_saved_scrollpos_zoom = w->viewport->zoom;
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}
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}
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@@ -1316,10 +1316,10 @@ static bool InitializeWindowsAndCaches()
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Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
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WP(w, vp_d).scrollpos_x = _saved_scrollpos_x;
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WP(w, vp_d).scrollpos_y = _saved_scrollpos_y;
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WP(w, vp_d).dest_scrollpos_x = _saved_scrollpos_x;
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WP(w, vp_d).dest_scrollpos_y = _saved_scrollpos_y;
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w->viewport->scrollpos_x = _saved_scrollpos_x;
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w->viewport->scrollpos_y = _saved_scrollpos_y;
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w->viewport->dest_scrollpos_x = _saved_scrollpos_x;
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w->viewport->dest_scrollpos_y = _saved_scrollpos_y;
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ViewPort *vp = w->viewport;
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vp->zoom = min(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
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