@@ -1068,6 +1068,11 @@ void SwitchToMode(SwitchMode new_mode)
break;
}
case SM_JOIN_GAME: // Join a multiplayer game
LoadIntroGame();
NetworkClientJoinGame();
case SM_MENU: // Switch to game intro menu
if (BaseSounds::ini_set.empty() && BaseSounds::GetUsedSet()->fallback && SoundDriver::GetInstance()->HasOutput()) {