@@ -708,14 +708,12 @@ int openttd_main(int argc, char *argv[])
if (resolution.width != 0) _cur_resolution = resolution;
/*
* The width and height must be at least 1 pixel and width times
* height times bytes per pixel must still fit within a 32 bits
* integer, even for 32 bpp video modes. This way all internal
* drawing routines work correctly.
*/
_cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX / 2);
_cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX / 2);
/* Limit width times height times bytes per pixel to fit a 32 bit
* integer, This way all internal drawing routines work correctly.
* A resolution that has one component as 0 is treated as a marker to
* auto-detect a good window size. */
_cur_resolution.width = std::min(_cur_resolution.width, UINT16_MAX / 2u);
_cur_resolution.height = std::min(_cur_resolution.height, UINT16_MAX / 2u);
/* Assume the cursor starts within the game as not all video drivers
* get an event that the cursor is within the window when it is opened.