@@ -1355,15 +1355,14 @@ void StateGameLoop()
}
if (HasModalProgress()) return;
ClearPersistentStorageChanges(false);
Layouter::ReduceLineCache();
if (_game_mode == GM_EDITOR) {
BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
RunTileLoop();
CallVehicleTicks();
CallLandscapeTick();
ClearPersistentStorageChanges(true);
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
UpdateLandscapingLimits();
CallWindowTickEvent();
@@ -1382,12 +1381,13 @@ void StateGameLoop()
* for multiplayer compatibility */
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
AnimateAnimatedTiles();
IncreaseDate();
#ifndef DEBUG_DUMP_COMMANDS
AI::GameLoop();