@@ -1216,7 +1216,7 @@ void StateGameLoop()
/* All these actions has to be done from OWNER_NONE
* for multiplayer compatibility */
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE);
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
AnimateAnimatedTiles();
IncreaseDate();