@@ -1507,7 +1507,8 @@ bool AfterLoadGame()
case MP_STATION: {
Station *st = GetStationByTile(t);
st->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
/* Set up station spread; buoys do not have one */
if (!IsBuoy(t)) st->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
switch (GetStationType(t)) {
case STATION_TRUCK: