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@@ -994,7 +994,7 @@ void StateGameLoop()
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case VEH_ROAD: {
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extern byte GetRoadVehLength(const Vehicle *v);
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if (GetRoadVehLength(v) != v->u.road.cached_veh_length) {
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printf("cache mismatch: vehicle %i, player %i, unit number %i wagon %i\n", v->index, (int)v->owner, v->unitnumberlength);
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printf("cache mismatch: vehicle %i, player %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
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}
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} break;
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@@ -1011,7 +1011,7 @@ void StateGameLoop()
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length = 0;
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for (Vehicle *u = v; u != NULL; u = u->Next()) {
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if (memcmp(&wagons[length], &u->u.rail, sizeof(VehicleRail)) != 0) {
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printf("cache mismatch: vehicle %i, player %i, unit number %i wagon %i\n", v->index, (int)v->owner, v->unitnumberlength);
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printf("cache mismatch: vehicle %i, player %i, unit number %i, wagon %i\n", v->index, (int)v->owner, v->unitnumber, length);
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}
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length++;
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}
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@@ -1023,7 +1023,7 @@ void StateGameLoop()
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uint speed = v->u.air.cached_max_speed;
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UpdateAircraftCache(v);
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if (speed != v->u.air.cached_max_speed) {
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printf("cache mismatch: vehicle %i, player %i, unit number %i wagon %i\n", v->index, (int)v->owner, v->unitnumberlength);
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printf("cache mismatch: vehicle %i, player %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
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}
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} break;
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